| Vision and purpose • Unified and Clear vision • Make a functional game | Personal goals • Nikita: Practice Unity, coding, work in a team • Eero: Get a 3, and a decent game • Aleksi: Make a decent game, have fun, learn something new • Akusti: Animate NPC | | --- | --- | | Values • Having fun • Don’t be a dickhead • Clear communication | Needs and expectations • Learn a lot of new stuff (need) • Something gets done (expectation) • Incorporate new things we’ve learned into the game (expectation) |

Risk-taking scale
| Strengths • Flexibility • Good attitude • Pragmatic thinking | Weaknesses / development areas • Inexperience (need to vibecode among other things) | | --- | --- | | Opportunities • Practice the whole production circle from zero to a finished product. • Animation Course • Sound Design Course | Threats • Difficult assignments • Scope creep, feature creep, ideas getting out of hand |
| Meetings • When / how often…? At least once a week • Where Discord • If late / unable to attend…? Inform others beforehand so the meeting can be moved to another point / so that others can let you know what was discussed | If there’s an issue, we solve it by: • How Depends on the situation.
If we have trouble with our work, we can ask others in the team to help us. If no one knows what to do, ask a teacher.
| | --- | --- | | Channels • Communication Discord + WhatsApp • Version control GitHub • Documentation Notion • Dev blog Notion | Shared workload • How do we make sure everyone is doing their share? Let others know what you’ve been doing, track progress • If someone is unable to do as much as the others, we…? Help them out and support • What do we do and how are we are suppose to communicate if someone is unable to hit the set deadline?